# Best Practices

The secret to a successful multi-editor workflow lies in **upfront division of labor**. The lead designer should determine how to divide the project before team members dive into production. Below are several highly recommended ways to split worksets:

Workflow Type

Workset A

Workset B

**Architecture + Landscape**

Main architectural structures/building models

Landscaping, greenery, roads, and terrain

**Hardcore Interior + Soft Furnishings**

Interior architectural shell, walls, built-ins

Soft furnishings and decor

**Scene + Environment**

Full 3D scene setup

Environment adjustment and lighting

**Scene + Animation**

Full 3D scene setup

Camera movement and keyframe animation

**Divided by Plot**

Zone A buildings

Zone B buildings

**Divided by DCC Tool**

SketchUp modeling part

Rhino/Blender modeling part

**Rendering Distribution**

Render queue A

Render queue B

**Tip:** By distributing render tasks across worksets, multiple computers can simultaneously render the same project, doubling efficiency while ensuring scene consistency.
