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How to use "Customize Pivot"? ​

Function Introduction ​

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Customizing the coordinate origin allows users to manually adjust the model's pivot position, enabling transformation operations such as rotation and scaling to be performed from a reference point that better aligns with the design intent. For example, moving the pivot of a door to the hinge allows for a natural opening and closing effect when rotating.

Function Entry ​

After selecting a model, you can enter through the following two methods:

  • Right parameter bar → 「Edit Pivot」 button

  • Right-click menu → 「Edit Pivot」

  • This feature is unavailable (button grayed out) when multiple objects are selected.

Adjustment Method ​

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  • Drag : Directly drag the pivot ball in the scene, supporting automatic adsorption to the object surface

  • Precise Input: Enter X / Y / Z coordinates and rotation angles in the right panel

  • Feature point snapping: Key points such as the bounding box center and centroid will highlight and trigger auto-snapping when the cursor is nearby.

All operations support Ctrl+Z undo

Save and Exit ​

  • Click "Done" or press Enter: Save and exit

  • Press Esc: Cancel, axis returns to its original position

  • Right-click on the blank area: Save and Exit

  • Switch to other tools: Automatically save and exit

Reset Origin ​

  • Right parameter bar → 「Reset Pivot」

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Group and Hierarchy ​

  • You can set a Customize Pivot on a group itself. Group a double door, move the group’s pivot to the hinge, and the whole group swings open naturally when rotated.

  • Modifying a group’s pivot does not affect the individual pivots of the sub-objects within that group.

  • When you ungroup, the coordinate data at the group level clears, but each sub-object keeps the pivot you set for it.

Precautions ​

  • Keyframe data: Modifying the pivot of a model with keyframes will reset its keyframe data. A confirmation pop-up will appear; selecting "**Continue"**will clear keyframes and enter edit mode, while selecting "Cancel" will discard any changes.

  • Copy inheritance : Models created via Ctrl+D, Alt+D, Shift will automatically inherit the custom pivot of the source model.

  • Asset replacement : Replacing a model from the Asset Library will not inherit the old pivot; it will use the default pivot of the new asset .

  • Export : When saving as a .d5a file or adding it to the Local Library, Custom Pivot information is saved. The Pivot will remain consistent when the asset is opened in other scenes.

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