# How to use "Customize Pivot"?

#### **Function Introduction**

![image](https://docs.d5render.com/~gitbook/image?url=https%3A%2F%2F3611830798-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MjbN1iGmN_HBnj_fyU9%252Fuploads%252FeiyvS9838t07pM7ixyY0%252Fimage.png%3Falt%3Dmedia%26token%3Dcaf16a58-fbe4-42cc-9831-1f42586e3fec&width=300&dpr=3&quality=100&sign=6945c6df&sv=2)

![image](https://docs.d5render.com/~gitbook/image?url=https%3A%2F%2F3611830798-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MjbN1iGmN_HBnj_fyU9%252Fuploads%252FQusRxuIVUqA5e2uaF6FC%252Fimage.png%3Falt%3Dmedia%26token%3D9502f9b0-23a3-46ce-8c29-66d3335eb72a&width=300&dpr=3&quality=100&sign=c3da0e10&sv=2)

Customizing the coordinate origin allows users to manually adjust the model's pivot position, enabling transformation operations such as rotation and scaling to be performed from a reference point that better aligns with the design intent. For example, moving the pivot of a door to the hinge allows for a natural opening and closing effect when rotating.

#### **Function Entry**

After selecting a model, you can enter through the following two methods:

  * Right parameter bar → 「Edit Pivot」 button

  * Right-click menu → 「Edit Pivot」

  *  _This feature is_ _**unavailable**_ _(button grayed out) when multiple objects are selected._

#### **Adjustment Method**

![image](https://docs.d5render.com/~gitbook/image?url=https%3A%2F%2F3611830798-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MjbN1iGmN_HBnj_fyU9%252Fuploads%252FKZ2KnqOqg6LjIC8td4zv%252Fimage.png%3Falt%3Dmedia%26token%3De7eed47e-f1cc-434e-a70b-ae94ebb43e16&width=768&dpr=3&quality=100&sign=a8756ef2&sv=2)

![image](https://docs.d5render.com/~gitbook/image?url=https%3A%2F%2F3611830798-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MjbN1iGmN_HBnj_fyU9%252Fuploads%252FTKMKum1YWOZGUBnJrVNd%252Fimage.png%3Falt%3Dmedia%26token%3D699c35a7-5110-43ab-ab3d-8dba24d420f6&width=768&dpr=3&quality=100&sign=6f603b44&sv=2)

  * **Drag** : Directly drag the pivot ball in the scene, supporting automatic adsorption to the object surface

  * **Precise Input:** Enter X / Y / Z coordinates and rotation angles in the right panel

  * **Feature point snapping:** Key points such as the bounding box center and centroid will highlight and trigger auto-snapping when the cursor is nearby.

> All operations support **Ctrl+Z** undo

#### **Save and Exit**

  * Click "Done" or press Enter: Save and exit

  * Press Esc: Cancel, axis returns to its original position

  * Right-click on the blank area: Save and Exit

  * Switch to other tools: Automatically save and exit

#### **Reset Origin**

  * Right parameter bar → 「Reset Pivot」

![image](https://docs.d5render.com/~gitbook/image?url=https%3A%2F%2Fd5.feishu.cn%2Fspace%2Fapi%2Fbox%2Fstream%2Fdownload%2Fasynccode%2F%3Fcode%3DNTY4NGUyY2UxM2FhNjliODkzNjZhMjE1NTAxNmQ0ODVfOXBtS1JPVzkzeDV1dGxNVndyc2tXMWhlM1Q1cjYzZDJfVG9rZW46TGM3QWJZTmVmb3RieVZ4ZlJWemNuUEM1bnliXzE3ODM1MjQxNTE6MTc4MzUyNzc1MV9WNA%26add_watermark%3Dtrue%26scene_type%3DCCM&width=768&dpr=3&quality=100&sign=978405c8&sv=2)

#### **Group and Hierarchy**

  * You can set a Customize Pivot on a group itself. Group a double door, move the group’s pivot to the hinge, and the whole group swings open naturally when rotated.

  * Modifying a group’s pivot does not affect the individual pivots of the sub-objects within that group.

  * When you ungroup, the coordinate data at the group level clears, but each sub-object keeps the pivot you set for it.

#### **Precautions**

  * **Keyframe data** : Modifying the pivot of a model with keyframes will reset its keyframe data. A confirmation pop-up will appear; selecting "**Continue"** will clear keyframes and enter edit mode, while selecting "**Cancel"** will discard any changes.

  * **Copy inheritance** : Models created via `Ctrl+D`, `Alt+D`, `Shift` will automatically inherit the custom pivot of the source model.

  * **Asset replacement** : Replacing a model from the Asset Library will not inherit the old pivot; it will use the default pivot of the new asset .

  * **Export** : When saving as a `.d5a` file or adding it to the Local Library, Custom Pivot information is saved. The Pivot will remain consistent when the asset is opened in other scenes.
