# How to use AI-generated Texture Maps?

Added AI-generated Texture Maps in material editing, integrating various algorithms and strategies such as U-Net, GAN, Perceptual Loss, etc., which automatically generates normal, roughness and height channel maps according to the base color texture map of the material.

Undo supported.

> Note: 
> 
>   1. This feature is not supported on materials from D5 Library.
> 
>   2. The current version supports normal, roughness, and displacement maps. Specular, metallicity will be supported in future versions.
> 
> 

![image](https://docs.d5render.com/~gitbook/image?url=https%3A%2F%2F3611830798-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MjbN1iGmN_HBnj_fyU9%252Fuploads%252FQzwrglDE1p06mv0OF5QP%252Fai%25E9%2580%259A%25E9%2581%2593%25E5%259B%25BE.gif%3Falt%3Dmedia%26token%3Db048d84e-5c9b-40dd-bdbe-a461976e13fb&width=768&dpr=3&quality=100&sign=f5401271&sv=2)

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**AI-powered texture processing:**

  1. [AI Ultra HD Texture](/user-guide/ai/how-to-use-ai-ultra-hd-texture): restores details of the blurred texture and improve the overall clarity.

  2. [AI Make Seamless](/user-guide/ai/how-to-use-ai-make-seamless): removes seams between base color map textures for a consistent and natural effect.

  3. [AI-generated Texture Maps](/user-guide/ai/how-to-use-ai-generated-texture-maps): automatically generates normal, roughness and height channel maps according to the base color texture map of the material.
