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How to Use Volumetric Lighting Assets? ​

Added Volumetric Lighting assets to "Particle" > “Smoke”, which can be used after enabling the "Volume Light" feature in "Environment" > “Fog”. Tyndall effect can be adjusted via the range parameter.

Parameter Panel
Parameter Panel
Parameter Panel
Parameter Panel

Note

The volumetric lighting effect will become invisible at distances beyond 100 meters from the camera.

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