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Where can I activate Frame Generation? Why can't I find the option for Frame Generation?
Frame Generation: Use AI technology to generate additional frames to improve performance, particularly when paired with NVIDIA Reflex to maintain excellent response.
- Added DLSS Frame Generation in Menu > Frame Generation.

- Only GeForce RTX 40 series GPUs support DLSS Frame Generation. You can switch on the "Hardware-accelerated GPU scheduling" in "System > Settings > Display > Graphics settings".

- 2.10 Version supports DLSS 4 Frame Generation to enhance FPS by utilizing AI to generate extra frames.
Note:
To enhance the real-time FPS by three or four times with DLSS 4, please prepare a GeForce RTX 50 series GPU and follow the steps as below:
Close D5 Render: Ensure D5 Render is totally closed.
Open installation directory: Right click on the D5 icon and select "Open File Location" to enter the installation directory.
Locate to the DLSS 4 file: Navigate to D5 Render\Engine\Plugins\Runtime\Nvidia\Streamline\Binaries\ThirdParty\Win64\DLSS 4
Duplicate all the files within the DLSS 4 file: Select all the files using shortcut keys Ctrl + A and copy them by pressing Ctrl + C.
Paste files to target directory: Return to the parent folder D5 Render\Engine\Plugins\Runtime\Nvidia\Streamline\Binaries\ThirdParty\Win64, right click on a blank space to select "Paste," and replace the existing files.
Restart D5 Render: Start D5 Render and check if the 3x or 4x options can be enabled.
FAQ
1. When “Frame Generation” is enabled, why do some scenes have a tearing sensation in the preview (output is normal)?
Situation 1: Scenes with especially regular meshes/textures have a shaking preview interface (output is normal)
Situation 2: Partial scenes occasionally have stuck/shaking preview interface
Situation 3: Partial scenes have blurry/shaking at the edges of the preview interface.
Suggestion: This is a known issue with the current version of NV GPUs. If you encounter this kind of scene, it is recommended that you turn off the ‘Frame Generation’ when previewing/outputting.

Situation 1: shaking preview of scenes with regular meshes/textures

Situation 2: Partial scenes occasionally have stuck/shaking preview