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Common issues
1. Why do materials synced to D5 appear differently than in C4D?
Reason: The current plugin version does not support syncing [Material UV] parameters. It currently only supports [UVW Map] projection types; we will implement this functionality in future releases. Temporary workaround: Set the material ball's projection type to [UVW Map] and retain all UV parameters at their default values; If you need to use a specific texture, please re-adjust the UVs within [UVEdit] before syncing it to D5 via the plugin.
2. Why did the base colour values set in C4D deviate after syncing to D5?
In Scene > Colour Management, if the render space is set to anything other than ‘Traditional (sRGB linear workflow)’ , operations involving colour values within the C4D file may exhibit inconsistency in values after syncing to D5 Render.
e.g.: When the render space is set to ACEScg , the base color values defined in C4D cannot maintain a 1:1 correspondence with the base color values in the renderer, potentially causing colour difference.

Notes:
● C4D 2025 and earlier versions use sRGB as the default render space
● C4D 2026 uses ACEScg as the default render space, making it more likely to encounter the differences mentioned above