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View as MarkdownLLMs: see llms.txt

Converting a Normal Project to a Multi-editor Project

Once you have opened a scene file from the Team Project Library, go to the menu bar and select File → Multi-editor Convert.

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Automatic allocation: The system automatically creates default worksets on a 1:1 basis matching your project's existing layer structure. For example, if your project contains Layer 1 and Layer 2 , the system will automatically generate "Default Workset Layer 1" and "Default Workset Layer 2". All scene assets within the original layers will be automatically assigned to their respective worksets.

Automatic Allocation Rules

  • Default worksets are created 1:1 based on the number of original project layers. Naming convention: Default Workset + Layer Name.

  • All scene assets (models, lights, groups, etc.) within the original layers are automatically assigned to the corresponding default workset.

  • All automatically generated data is loaded as temporary data. If the user cancels the operation, the data is cleared immediately without affecting the original project.

  • Once saved, the workset configuration becomes official, and the project switches to Multi-User Editing mode.

Creating a Multi-editor Project Directly from D5 Launcher

Instead of converting an existing standard project, you can create a multi-editor project directly from the Launcher’s Team Project Library:

  1. Create a new project in the Launcher's Team Project Library and check/click the Multi-editor Project button.

  2. The system will display a "Default Workset" by default. You can add and name multiple worksets (e.g., "Landscape", "Architecture", "Interior") before the project is even generated.

  3. Save the settings to create a brand-new project with your pre-configured worksets directly in the Team Project Library.

Tip: This method is ideal for new projects starting from scratch, as it bypasses the need to convert a standard project later, making the workflow much cleaner.

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